Engineer / builder / designer

I like making
physical things.

I'm obsessed with making functional designs that work in the real world. I'm interested in everything from mechanical design to electrical design to writing software. I like seeing systems come together into one coherent product that I can touch.

54.5000° N115.0000° WAlberta, Canada
Adam smiling at a desk in an engineering workshopFig. 01 — somewhere in SF
Currently making thingsBuild → test → repeat
Printed circuit board designElectronicsMechanical designMechanical systems & assembliesFirmware

01 / Selected work

Things I'm working on.

Two projects I'm deep into right now. Both mix mechanical design, electronics, and software, and both are still very much in progress.

Adam standing

02 / About me, roughly

My journey

This is less of a résumé and more of a portrayal of things I got obsessed with.

It started with pixels.

Blender logo

I originally wanted to make 3D product animations and architectural renderings. Blender was the first software I dove DEEPLY into, and I learned how to model complex products and objects, such as laptops. This was also my first introduction to physics and physics simulations. I worked on a couple of projects involving fluid dynamics and rigid-body simulations and was immediately hooked—I wanted to learn more. The thing that always frustrated me about 3D animation, though, was that the models weren't precise. They were just modeled to look like the real thing, but the scales were arbitrary. I wanted to actually hold and see the things I was modeling in the real world, and be able to solve my problems using design. This is what later led me to mechanical design and engineering.

Then I got into the theory.

Over time, I realized that the math and physics behind the animations were what really interested me. I also wanted to be more than just good at CAD—I wanted to build things that could actually have an impact on the physical world. This led me to start learning algebra, trigonometry, and calculus, along with the basics of C++, Python, and electronics, since I knew they'd be crucial to building things down the line. I did all of this in my free time while I was still finishing my high school courses.

After high school, I went all in.

I started spending as much time as I could learning electronics, software, and engineering. Most days, I'd spend twelve or fourteen hours just working on projects and reading textbooks and datasheets. Not because I had to or because I made money off of it (I've never made a cent on any of my projects so far). I did it for a love of the game, and the hope that learning these skills will allow me to make a big impact on the world later on.

What I'm up to these days.

Still grinding every day and trying to become the best engineer I can be. Getting much better at assembling boards and soldering. I've also been super into studying physics lately. I tried to learn it about a year ago, but a lot of the concepts were hard to apply since the stuff I was building at that time wasn't that complex. Now that I've had some hands-on exposure, everything is making a lot more sense, and I've been loving it.

* dates are approximate. the rabbit holes were not.

TOOLS / 02.5

Tools I use

KiCad logoKiCadEDA
JLCPCB logoJLCPCBPCB DFM & manufacturing
Onshape logoOnshapeMechE CAD
PrusaSlicer logoPrusaSlicer3D print slicing

03 / Contact

Have a tough problem you're working on?I might be able to help.

adamblondin36@gmail.com
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